Smash Bros Ultimate Code

  1. Smash Bros Ultimate Code
  2. Smash Bros Ultimate Redeem Code
  3. Smash Bros Ultimate Code Names

Created by MetalMusicMan. Please Tweet me with any requests or corrections. Follow @ultframedata if you just want UFD updates in your feed.

In Super Smash Bros. Ultimate, coins are earned at the end of each match based on the number of. Just so your know, miifighter is the code name for the Mii Brawler. Mii Swordfighter is miiswordsman, while Mii Gunner is miigunner. And just to help your out further, miienemyf, miienemys, and miienemyg are the code names used for the Mob Smash Mii Fighters. Also, you misspelled Squirtle's code name, as it's supposed to be pzenigame. Min Min from the ARMS™ game is coming to the Super Smash Bros.™ Ultimate game as a new playable fighter! This iconic fighter is the first fighter in the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC. Spring into action using the Ramram, Megawatt, and Dragon ARMS to keep your opponents at bay, distance is the key!

  • Piranha Plant takes root! The iconic enemy from the Super Mario series is coming to Super Smash Bros. Ultimate for early purchasers. Purchase a digital or physical copy of the game by January 31, 2019 to receive a free code for the Piranha Plant DLC in the game.
  • NINTENDO GAME CODE EUROPE: This is Super Smash Bros Ultimate Nintendo Switch Download Code for Nintendo Europe Console. Use the Digital Game Code on the Nintendo eShop of your Console. Once connected to the Nintendo eShop, you can enter and redeem the Download Code. Read carefully the store description about any language and region restrictions.

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Smash Bros Ultimate Code

Android App

Download the FREE app for Android!

IOS App

It costs $100 a year for the privilege to post an app on the Apple Store. A mac is required to make the app. RIP.

Frame Data Notes

Smash bros ultimate codenames
  • Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage. Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends.
  • Dropping your shield (Shield Drop) takes 11 frames
  • Up B and Up Smash happen instantly out of shield and do not incur Shield Drop
  • Jumping out of shield takes 3 frames and does not incur Shield Drop
  • Grab after an attack hits your shield takes an additional 4 frames and does not incur Shield Drop
  • About On Shield data: The +/- refers to who can act first after an attack hits a shield. Negative meaning the defender can act before the attacker. In most games, being negative means you can't apply pressure since the defending opponent would be able to act before you as the attacker. However, in Smash there is Shield Drop which takes 11 frames in Ultimate. So if all else was equal, you could be as disadvantaged as -11 on an attack and still be 'neutral'...
    HUGE EXCEPTION: Jump, Up B, and Up Smash out of shield ignore Shield Drop frames. So, since some characters have a 3 frame Up B, -3 would be unsafe against those characters. Aerials have 3 frames added to them because it takes 3 frames to leave the ground, so a 3 frame aerial would be 6 frames out of shield. Grabs used to happen instantly out of shield as well, but Ultimate added 4 frames to Grabs done after a hit connects with a shield. So a 6 frame grab would be 10 frames out of shield.
  • On Shield advantage/disadvantage data assumes the move hits on its first Active Frame (hitting on a later active frame would be a meaty and can gain additional advantage relative to the later active frames). This includes projectiles which are active for a very long time and thus become much more advantaged the later they hit. Read more about meaties here!
  • Stale Moves affect advantage/disadvantage and occur when hitting a character as well as when hitting a shield
  • Check out this video, 'Understanding Frame Data,' from Izaw. It goes over a lot of these concepts!

Hitbox Image Notes

Hitbox COLORS:

Smash bros ultimate code names
  • Red = strong
  • Pink = weak
  • Blue = wind
  • Purple = Grab

Hurtbox COLORS:

  • Blue = intangible
  • Green = invincible

FOR ANGLES — 0 is horizontal, 90 is vertical. X is one of the autolinks. '+' is the sakurai angle. 270 is down. The regular lines indicate the angles like they are.

Smash Bros Ultimate Code

Data Sources

Zapp Branniglenn's Google Sheet, Zeckemyro, Smash Wiki, and Kurogane Hammer. Hitbox images from Zeckemyro and EyeDonuts. Thanks to Drafix570, Gengar6tomo, and Meshima for this spreadsheet source where most of the active frames came from—and thanks to Yikarur for translating. Ledge Stats from Meshima. Out of Shield options are from this Google Sheet. Dash Turnaround stats from Kazeh728. Landing frames from Simpleton. Additional data/information thanks to Struggleton, Lattie, EyeDonuts, Invy, Foxyjoe, Plague von Karma, aaronlink127, and Zeckemyro. DLC Jump Duration frames from MrWhYYZ.. I farmed no data myself, so be sure to thank those folks for all their hard work!

Code Stuff

Smash Bros Ultimate Redeem Code

Smash Bros Ultimate Code

Navigation menu via Smart Fixed Nav. This popup box via Prakash. Search Filter via W3 Schools. Hitbox pausing/framestep via Buzzfeed libgif-js and Featherlight. Thanks very much to Brad/Arma for helping with some Javascript things! Thanks to DigitalNinjaGraphics for the Shulk Monado Art and Pokemon Trainer and Mii Character Images.

In Super Smash Bros. Ultimate there are plenty of Spirits to find and add to your collection, but you don’t have to keep every single one of them. You can also Dismiss these characters from your roster to send it back to where it came from. In return for doing so, you will receive a Spirit Core and SP.

There are some things to take into consideration when dismissing Spirits though. Some of them are very integral to opening new pathways in World of Light so tread carefully as dismissed spirits cannot be used after they’ve been discarded. In exchange for that are the cores which can be used to summon other Spirits, assuming you have the cores necessary to do so.

Getting cores via this method can be done in the collection section of the Spirits menu. Simply go into your collection and head to the Dismiss section. Once there you can select which Spirits that you want to dismiss. If you’re dismissing an exceptionally high level spirit the game will give you a warning before proceeding. You will also be able to see which the amount and which type of cores you will be receiving by dismissing the spirits as well as the amount of SP you will get.

Smash Bros Ultimate Code

Once you have these cores you can then go back into the main spirits menu and then summon other spirits with those cores. Different spirits that you can summon will have specific cores that you need to have to summon them.

Smash Bros Ultimate Code Names

Getting cores is quite easy in Super Smash Bros. Ultimate as World of Light and the Spirit Board have plenty of spirits to capture. However, getting their cores will be at the expense of actually being able to use them again.