Lightwave 3d Presets

Lightwave 3d presets download

Lightwave 3D adding and saving new presets.Free Presets for Lightwave.share a. Usage Instuctions: Apply each preset to a group. Preset Pack #2 for modo 202. The texture images included can be used in any 3D application. 6 presets for Luxology's modo 202. Contains: 3 procedural. 3 image based (includes 2k x 2k perfectly seamless images) Usage Instuctions: Apply each preset to a group. Preset Pack #3 for modo 202. Instructions: most presets in the folders are default native LightWave3D presets, it's the initial DropBox folder so essentially you now have the full website contents, dig around some files are in folders some are also bundled in a zip or rar file. Any problems with installing or using the presets, please visit our website thanks. Here is the link to the preset: http://cgskies.com/sky.php?sky=225.

Render Presets lets you manage a library of different common rendering related settings in LightWave 3D to quickly organize, apply or switch between them.

Render Presets is a plugin written in Python for LightWave 3D, originally created when working on a project that had me switching between a couple of different rendering settings for the same scenes over and over again. The initial iteration only contained the settings I switched between then, but for the public release most of LightWave’s common render settings are included. More settings might be added in the future when time permits.

Usage

Render Presets consists of two plugins, the main plugin is a master class plugin, which manually can be started by adding it from the Master Plugins window in LightWave. Though, for convenience I’ve added a companion plugin which can be added to LightWave’s menus, like in the screenshot to the right, or mapped to a keyboard shortcut. The sole purpose of this companion plugin is to automatically start the Render Presets plugin and open it’s window.

Workflow

Render Presets open in a non-modal window so you can keep it open while you work if you have the need to keep changing settings often.

Render Presets 1.3 for LightWave 3D

Each section in the settings is preceded with a “Enable in Preset” checkbox, which lets you to decide what options you want to include when you apply the preset. This allows you to make very specific presets, like a preset that only applies to the Camera, or a preset that only changes the Global Illumination and Render settings and so on.

Main Buttons

The main buttons are pretty self-explanatory, but here’s a quick run through.

  • New: Adds a new empty preset to the list.
  • Save: Saves the presets to disk. The plugin automatically saves the presets when you remove it or quit LightWave, though you can still use this to save, just in case.
  • Rename: Renames the selected preset.
  • Delete: Deletes the selected preset.
  • Up/Down: Moves the selected preset in the list, to organize the order.
  • Duplicate: Duplicates the selected preset to use as a starting point for a new entry.
  • About: The logo from this website. Outstanding feature!
  • Apply: Applies the selected preset to the scene.

There’s a comment field at the bottom of the settings section, where you can type something clever or useful about the preset.

Lightwave 3d Surface Presets

Additional

Just some additional information that can be good to know about the plugin.

  • If the Camera settings is enabled in the preset, and the scene contains more than one camera, a window will popup when you apply the preset that let’s you select which camera to apply the preset to, so you don’t accidentally apply it to the wrong camera.
  • If you have the settings in the Render Tab enabled and apply the preset, you might be fooled that Render Lines and Depth Buffer AA wasn’t applied if you have LightWave’s Render Globals » Render Tab open at the same time.
    Don’t panic! They were applied, LightWave just doesn’t refresh its GUI for these two checkboxes for some reason when they are changed from the outside. Switch to another tab and back again in Render Globals and you’ll see that they have been updated.
  • Sky Squeeze and Ground Squeeze are only applied if you use LightWave versions above 9.6 (9.6.1 OB or HC).
  • The Camera Settings are not designed to work with the Classic Camera.

That’s about it, happy preseting!

Download

Available downloads for the Render Presets plugin.

Latest Release

Older Releases

Source Code

Render Presets is released as an open source project under the new BSD License.
The project is hosted on GitHub where the repository can be browsed or forked.

Or use git to clone the repository with complete history:
git clone git://github.com/artstorm/render-presets.git

Contribute

I’m very interested in your contributions… What else deserves to be in this plugin? How can it be improved? Coders, feel free to fork the repository, make any updates and then send me a pull request. Non-coders, submit a request in the issue tracker.

Support

There is no official support for this plugin, but if you run into any problems or bugs, you can file a report in the issue tracker and it will be looked into. You need to have a Google Account to file a new issue.

Compability

Render Presets exists in an older LScript version and a newer maintained Python version.

Version 2.0 and newer is written in Python and requires LightWave 11.0 or greater.
Version 1.x is written in LScript and is no longer maintained. For users still on LightWave 9.x and 10.x.

Changelog

The development history of Render Presets.

Version 2.0.1 – 15 Dec 2012

  • Fixed bug with presets being referenced instead of copied when duplicating.

Lightwave 3d Presets 2020

Version 2.0 – 23 Apr 2012

  • Rewrote the plugin in Python and deprecated the LScript version.
  • Added new settings introduced with LightWave 3D 11.0: Shading Samples, Light Samples, Camera Min/Max Samples.
  • Default values updated to reflect defaults in LightWave 3D 11.0.

Version 1.3 – 28 Jun 2011

  • Fixed Issue 1: Attempt to access undeclared array selectedPreset when running under LightWave 10.0 and 10.1.
  • Implemented Issue 2: Duplicate presets button.
  • Minor fixes for running the script uncompiled.

Version 1.2 – 1 Jun 2010

  • Added a [Grab] button on the Global Illum Panel to copy the current GI settings from the scene.

Version 1.1 – 27 May 2010

  • Fixed a bug that could cause a preset to be cleared when closing/opening the window.
  • Added a preset option for Camera Resolution Multiplier.

Version 1.0 – 7 Mar 2010

  • First public release of the plugin.

Introduction

Genoma introduces a new way to rig your characters that is fast, flexible and intuitive. With its system of preset rigs and rig parts, people new to rigging can avoid the hours and even days it can take to get a usable result and users who are already expert riggers can benefit from the time saved by quickly creating the base rig to expand on and being able to save to the Genoma preset library for future use.

Lightwave 3d Surface Presets

In contrast with traditional autorigging systems, Genoma is fully extensible. If the built-in biped isn’t enough for your multi-armed warrior priest, you can start with the basic biped and add all the extra arms you require. Genoma takes advantage of all of Modeler’s tools to shape and reshape the rig to suit your needs and has none of the limitations associated with Skelegons of old - such as orientation. Associating weight maps has been made easier and the controls for Genoma rigs in Layout make animation easier too.

Genoma is a system that embeds additional information into skelegons to allow them to be converted to more than just a set of FK-controlled bones in Layout. Rig information is stored in the object file and custom rigs can be created, modified and saved in the proper folder as Presets, so they can be recalled any time they are needed.

Genoma is designed to remove the need to deal with the complexity that rigging normally entails while permitting extension and exploration. For the first time, the user doesn’t need to delve into the bones of their creation. The aim with Genoma is to give the user the power to create intuitive controls for their characters and let Genoma worry about how to perform the actions requested of the rig.

Lightwave 3d Presets Downloads

In short, Genoma could be the starting point for an expert rigger who wishes to add more control to their rig and a destination for a user keen to animate without having to learn rigging first.

Lightwave 3d Presets

Genoma 1 and Genoma 2

Genoma is in two versions, one doesn’t replace the other. Genoma 1 is great for rapidly applying preset rigs to characters for quick animation, whereas Genoma 2 is more of a rigging development kit. It has considerably more power and can even handle changes to rigs that are already animated, but with great power comes more complexity and so Genoma 2 might be overkill for simple rigging, however once rigged and saved as a preset the Genoma 2 presets need no more expertise to use than Genoma 1 presets. Both will be described in the documentation of course and there will obviously be the possibility for overlap between both rigging systems.